FREE RAM!!! - Non Linear Story
Create a choice-based interactive narrative
"FREE RAM!!!" is a game where players have accidentally downloaded a virus that tries to gain acces to their prsonal information (fictionally). It does so by creating fake personifications of reviewers of the application as a means to convince the player. Each persona adds a different style of gameplay, starting with a simple back and forth conversation, leading into a dating simulator, and then an action sequence. Players who make it all the way through will finally manage to free RAM.
The absurdity of the title alone is likely to illicit a passive, contrarian playstyle that will encourage players to continuously deny RAM until they are greeted to their first persona. Once at this point, the humour is replaced with confusion and an unsettling sense of something darker at play. The next persona will introduce a new style of play that will become progressively more revealing and upsetting as the true nature of the program is further implied. Lastly, players are given yet another style of play as they fight to defeat the program itself. It was important while crafting this narrative that players should find some investment in a game intended to change their passive play to a conclusion worth the satisfaction of persevering.
Free Ram was a large project to undertake in a short period of time, including a variety of visuals and gameplay styles intended to help sell the different character changes. Due to this, the project was shelved mid-development in order to shift into a different direction. I hope to continue RAM's story another day when it can be given the amount of effort it deserves.
Twine, Procreate
Non-Linear Writing, Game Design, 2D Art
Uncertainty - Branching Narrative
Create a choice-based interactive narrative cont.
Players act as a village leader in a world shrouded by darkness. Values chosen from the start will determine the outcome every decision that follows, until a final verdict will be drawn as the result of every action. With every problem comes a choice, but players can investigate highlighted text in order to make more informed decisions. Players can also set their difficulty by choosing how helpful they want hints to be from the start of the game.
Halfway through the given development period, it was a huge risk to shift direction towards a completely new premise. With only half the time to develop, I considered leaning into the limitations and reasons for abandoning the previous project due to its reliance of aesthetics and images. Through that, the concept of a world shrouded in darkness would compliment gameplay without any visuals, and a more dramatic tone that would be written alongside it.
Twine
Non-Linear Writing, Game Design, UX, Choice-Based Progression
Max and Ruby - TV Script
Create a script for a Max and Ruby episode from premise to polish
I was given the opportunity to write a script for Nelvana's Max and Ruby - a children's television show that had run for many years that I used to watch as a kid myself. First I needed come up with a premise for a half-episode that was unlike any they had done across near 200 half-episodes prior, while able to be understood and enjoyed by very young audiences. Working under the script coordinator, I proposed numerous concepts for the episode for them to select from until "Ms. Bunty's Gift" was chosen. With the premise approved, I worked from creating the outline to the polished script, submitting my work before deadlines in order to make changes and edits based on feedback with time to spare.
The episode involved Max and Ruby each having their own objectives throughout the show, with Max eventually putting his own efforts into solving Ruby's conflict. Even as a narrative desgned for a younger audience, I wanted to create a story that comes together in the end in order to solve an established problem in a meaningful way.
Final Draft 11
Premise pitch, Outline, First Draft, Second Draft, Polish
Clouded - Feature Script
Write a feature-length script across a semester
A science-fiction action mystery following the perspectives of a scavenger and a rogue princess meet in secret to solve the mysteries behind the stormy fog that has surrounded their city for as long as anyone can remember. For their success, they must find a way to earn assistance from both the royal guard and scavenger rebels as they journey across rooftops, deep underground, or beyond the storm.
The script went through various iterations and last minute changes in order to reach a logical conclusion. Previous concepts involved premises that overcomplicated the plot, forcing a rushed and messy ending. Instead, the final script ends by wrapping up the inciting incident, while leaving an uncertainty of its future, sowing seeds throughout the story that could accommodate exploring some of the cut premises in possible future entries.
Final Draft, Photoshop
Writing, Outline, Editing, Polish, Graphic Design
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